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Fortnite's controversial glider re-deploy function is being removed
  • Epic has announced that it will be removing Fortnite's recently implemented, and extremely divisive, glider re-deploy mechanic from all default game modes.

    Glider re-deploy, unsurprisingly, enables players to buy Fortnite Items deploy their glider for the duration of free-fall from a certain height at any point through a match, rather than merely in the begin of a game. The mechanic initially appeared through Fortnite's limited-time Soaring 50s mode in August, and transitioned to the the game's default modes - solos, duos, and squads - as a "test" just two weeks ago. The transform immediately proved controversial.

    Though plenty of players (like pretty a great deal every person at Eurogamer) loved the faster-paced play-style and improved fluidity that glider re-deploy brought to the core Fortnite practical experience, other people - some peeved in the sudden obsolescence of their previously winning approaches, and a few frustrated with modifications towards the meta - had been much less keen. Within the end, the nays won out.

    Epic announced the removal of glider re-deploy in a new post on the Fortnite website, noting that the studio had not lived up "to expectations of rapidly iterating on the mechanic and communicating plans." Regrettably, Epic presented no precise explanation as to why the feature is now going bye-bye just a couple of weeks after it reported "positive results" during its testing phase, only that re-deploy will stay in Playground and bigger team modes (Soaring 50s, Disco Domination, etc.) "to let ongoing experimentation".

    Glider re-deploy will likely be removed from Fortnite's default modes as of update v6.30, which can be scheduled to go reside later this week.