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Tracking the evolution of Path of Exile's troublesome Delve mode
  • Rock Paper Shotgun has shared an insightful interview that digs in to the design and style and post-launch balancing struggles in the Delve game mode introduced to Path of Exile some months back.

    The game's developer, Grinding Gear Games, generally adds a brand new mode every three months that remixes some element with the original game, and Delve is no exception. Speaking to Rock Paper Shotgun, Grinding Gear Games co-founder and technical director Jonathan Rodgers runs through a number of poe currency the early versions of Delve and also the team's ongoing struggle to balance tension with exciting.

    Delve went via a handful of styles that Rodgers dives into in the full story, but ultimately, that balance was struck and the team moved on to addressing sources and rewards to be applied within the mode. The mode shipped with what the group believed was an excellent balance but, as Rodgers explains, they speedily found that on the list of rewards offered for clearing a dungeon threw systems in the rest of your game out of whack.

    "We underestimated how much faster somebody could go through a non-endgame location and obtain the resource than undertaking the endgame locations. We identified people today could do runs in among the list of non-endgame regions with a max clear speed construct in about 15 seconds," says Rodgers. "The challenge with players is that if anything is the most effective issue to do, they'll do it simply because they say they're forced to do it, as well as complain that it really is boring."

    The first remedy was to raise the in-game resource cost of playing Delve, but that was immediately met with player backlash and blocked off the mode pretty much completely for players who hadn't reached the end-game content in Path of Exile. Rodgers explores a few of the other fixes the team attempted, and how they resonated with players, prior to buy POE Items balance was accomplished in the full post over on Rock Paper Shotgun.