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Elder Scrolls Online Director Talks Biomes and much more in Upcoming Murkmire DLC
  • The creative director on the Elder Scrolls Online, Rich Lambert, recently gave an interview discussing the two significant new content updates coming to the game; Update 20, and also the Murkmire DLC. The two attributes, which will release together, are set to bring some ESO Gold major alterations to Bethesda's MMORPG. Indeed, each were not too long ago previewed by Bethesda, suggesting that their launch is imminent.


    Biomes along with other Components in the Elder Scrolls Online Murkmire DLC


    Rich Lambert not too long ago spoke with ShackNews about Murkmire and Update 20, and explained how the studio went about designing the new DLC; "In Murkmire, one of the points that we focused on was navigating the zone," he says; "It's a swamp, and it is difficult to make a swamp and enjoyable, but we did find out a whole lot. Factors like the majority of the water is knee-deep or reduce, so you may mount, it is possible to run via, and you are not stuck swimming each of the time. We've broken the zone up into three distinct biomes, so it really is a bit bit simpler to tell exactly where you are within your progression by way of the zone. And we've just opened it up much more, and there's additional landmarks, so it doesn't feel like you're trapped in these large tubes of content material. It is much more entertaining to explore the zone."


    Murkmire will likely be the very first big DLC for The Elder Scrolls Online to feature a new area. While Murkmire isn't as massive as Summerset, the extra recent Wolfhunter DLC was a lot smaller sized. Wolfhunter consists of two group dungeons and a lot of cheap ESO Gold content material, but no new regions. Murkmire is on a a lot larger scale. The DLC really should provide a challenge to veteran players also; Lambert went on to state that it's; "essentially all max-level, and the player gets a buff on them that approximaes the relative abilities and stats"; As a result, all players need to have balanced progression and loot drops, no matter level. That should make Murkmire accessible to all.