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Star Wars: The Old Republic's Conquest System Are going to be Overhauled in Game Update 5.8
  • BioWare's Eric Musco has posted a extended report concerning the alterations that can be coming towards the Conquest System in Star Wars: The Old Republic Game Update 5.8. Players will see huge changes through the redo UI, with separate tabs for Solo and Guild Conquests, every single with clear progression. Moreover, Conquest objectives happen to be reorganized to provide cheap SWTOR Credits various types of rewards, too as rebalancing point values for all objectives.

    Conquest Objectives modifications include things like:

    Completing objectives will now award credits, experience points, and Command Expertise additionally to their Conquest points.
    Conquest point values for all objectives have already been rebalanced across the board.
    In addition to one-time and repeatable, you will find now also every day objectives. Some existing objectives will change variety with 5.8.
    The Invasion bonus for Conquest objectives has been removed.
    The Stronghold bonus nevertheless applies but has been changed. Each owned Stronghold counts to get a 25% bonus, as much as a max of 150%. Sorry to all you "Stronghold filled with chairs' owners on the market.
    Weekly Conquests are no longer on a set schedule and will be randomly chosen each and every week. The exception to this rule is the fact that Conquests that coincide with recurring events will still be on a set schedule (such as the Gree occasion).
    For Guild Conquests, BioWare has selected to "shake up the leaderboards" by separating rewards from leaderboard presence. Every single planet may have "three designated Invasion Targets", each and every with its personal threshold for the minimum quantity of points expected to fulfil the objective. "The greater the yield the harder it truly is for the guild to get the rewards, however it also indicates a greater reward".

    "We have created this alter, to encourage far more leaderboard competition among comparable size Guilds, smaller sized Guilds going following smaller sized Yields, and more. Please note that this isn't a restriction, just a recommendation. If a larger Guild desires to go for less rewards in a smaller sized yield, they will, along with the similar is correct of a smaller sized Guild wanting to get the highest yield."

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